Deepfake'd: An Educational Board Game About AI Literacy

Building critical thinking skills for the age of synthetic media

Deepfake'd game packaged product

ROLE

Product Designer, User Researcher, Visual Systems Designer

TEAM

4 person multidisciplinary team

TIMELINE

February – May 2025 (14 weeks)

The Challenge

Young adults aged 12 to 18 encounter AI generated content daily but lack literacy tools to critically evaluate digital information.

Primary Users (College Students)

Experience algorithm fatigue and declining content quality

Secondary Users (Teachers/Parents)

Distrust tech companies to provide solutions

Core Need

Accessible educational tools that build media literacy

Research & Discovery

Methodology

User interviews with college students, teachers, and parents to understand how different stakeholder groups experience and respond to AI generated media.

Key User Archetypes

Matt

College Student / Primary User

Experiences daily exposure to AI content without tools to critically assess authenticity

Patricia

Parent / Secondary User

Concerned about digital literacy but skeptical of tech industry solutions

Jessica

Teacher / Secondary User

Needs accessible classroom tools to teach media literacy concepts

Ideation & Concept Development

Design Strategy

Transform abstract AI literacy concepts into experiential learning through gameplay. By creating an interactive environment where players must distinguish between human and AI entities, we mirror the real world challenge of evaluating digital content authenticity.

Inspiration & Mechanics

Game Influences

Games of deception and deduction (Guess Who, Secret Hitler) informed the core mechanic of hidden role gameplay.

Core Mechanic

Players must identify AI among humans, directly mirroring real world content evaluation challenges and building critical assessment skills.

Ideation process 1
Ideation process 2

Design Solution

Key Game Capabilities

Article Cards

Educational content about AI and deepfakes integrated directly into gameplay

Role System

Human vs. AI teams create tension that mirrors digital trust issues

Voting Mechanics

Competition and elimination systems teach consequences of misinformation

Chancellor Role

Rotating spotlight role adds strategic depth and engagement

Final Product Components

Game component 1
Game component 2
Game component 3
Game component 4

Prototyping & Iteration

Evolution

Early card designs lacked playfulness and clear team differentiation. Through iterative testing, we introduced stronger color coding, simplified iconography, and character driven illustrations that made gameplay intuitive while maintaining educational depth.

Testing Insights

Gameplay testing revealed critical refinements needed in rules, roles, and point systems:

  • Simplified voting mechanics to reduce confusion during competitive rounds
  • Balanced role distribution to ensure fair gameplay across player counts
  • Refined article card content based on comprehension feedback from target age group

Accessibility Considerations

Foldable board design and custom box packaging enable easy transport for classroom and family settings. Compact form factor ensures the game can be stored and deployed in educational contexts without logistical barriers.

Final Product

Components

  • Custom designed game box
  • Player role cards with hidden team assignments
  • Article cards featuring AI literacy content
  • Voting cards for player elimination rounds
  • Foldable game board for easy transport
  • Comprehensive rule packet

Game Experience

Players: 4 to 6

Duration: 30 to 45 minutes

Replayability: High, with rotating roles and strategic depth

Materials: Printed paper, cardboard, professional finishing

Impact Statement

"Creating lighthearted, accessible entry points into critical conversations about AI, misinformation, and digital literacy"

TOOLS

Adobe Illustrator, InDesign, Physical Prototyping

METHODS

Design Thinking Workshops, Empathy Research, Iterative Testing

CONTEXT

SJSU Design Thinking 101 Capstone Project